Jan 19, 2007, 07:01 PM // 19:01
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#1
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Fingers of Chaos - Modify to Affect ALL Classes
I know that A-Net has a reluctance to modify/update Prophecies areas, but with the introduction of 4 new classes (and the old mesmer that didn't have any negatives), shouldn't the Grasps of Insanity that apply Fingers of Chaos have negative effects for the other 5 classes?
I know I'll get flamed left and right by those that use those 5 classes/secondaries in the Tombs currently, but it seems like those "newer" classes shouldn't have an advantage against the older classes in this area.
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Jan 19, 2007, 07:39 PM // 19:39
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#2
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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You are right, they should.
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Jan 19, 2007, 08:03 PM // 20:03
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#3
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Agreed, lets keep things on even ground and keep places like Tombs a challenge.
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Jan 19, 2007, 08:06 PM // 20:06
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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You are correct. This skill needs an update.
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Jan 19, 2007, 08:22 PM // 20:22
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#5
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Seems fair enough.
/Signed
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Jan 19, 2007, 08:26 PM // 20:26
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#6
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Actually that skill has been used in more than Prophecies so it isn't really a "retro" change, it would affect any chapter that has the skill in use. Also a skill change isn't really changing anything in Prophecies any more than any other change to a skill would.
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Jan 19, 2007, 08:50 PM // 20:50
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#7
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Definitely needs a fix. You've seen the threads in the farming forum about soloing the entire Tombs... that ain't right, no matter how innovative the build.
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Jan 19, 2007, 08:53 PM // 20:53
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#8
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Mesmer was always immune to Fingers of Chaos.
Assassins worship Lyssa as well. It only makes sense they share the same immunity.
Now dervishes and paragons....
besides..... TOPK ISNT CORE it doesnt need to be updated for newer chapters.
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Jan 19, 2007, 09:05 PM // 21:05
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#9
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Ascalonian Squire
Join Date: Jan 2006
Guild: Kirins of Holy Light
Profession: W/Mo
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/signed.
Need to keep it balanced.
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Jan 19, 2007, 09:06 PM // 21:06
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#10
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Desert Nomad
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/signed
Although the wiki seems to indicate that dervs get hit with the warrior effect...
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Jan 19, 2007, 10:53 PM // 22:53
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#11
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Forge Runner
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/signed
Although you don't really see assassins, rits, dervs, and paragons in the tombs. It would be nice to see that skill apply to all of them.
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Jan 20, 2007, 11:10 AM // 11:10
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#12
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by gameshoes3003
/signed
Although you don't really see assassins, rits, dervs, and paragons in the tombs. It would be nice to see that skill apply to all of them.
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Where have you been?
http://www.guildwarsguru.com/forum/s...php?t=10093697
Agreed, ToPK isn't core, but how would it hurt the prophecies classes if they would implement this skill change? That's right, it wouldn't.
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